Monday, October 31, 2011

Stereotypes in the Virtual Reality World


      Media messages have a major influence on someone’s attitudes, beliefs, or sense of themselves. Video games are a cultural phenomenon in our society within the last two decades. More than 174 million Americans are gamers, and the average young person in the U.S. will spend ten thousand hours gaming by the age of twenty-one (McGonigal, 2011). This is a significant amount of time being spent gaming and gaming isn’t just a mindless activity. There is a lot going on in the brain during this time. Studies have found that playing video games can improve children’s visual attention skills, their spatial skills, their iconic skills and their computer literacy skills (Children Now, 2002). These are all skills that are very necessary to a person’s development but can also be learned through other activities with less negative effects. These problems range from violence, isolation or even altered views on gender, race, class and violence. Video games and their messages have a big influence on the people who play them. Stereotypes being a reoccurring problem within these games can really affect how a person, mainly children, forms or transforms their view of others and themselves. “Video games are not children’s toys or insignificant forms of entertainment. Rather, they are a powerful medium of education, propaganda, and therapy” (Leonard, 2003).
      Gender politics and female-based stereotypes are one of the most dominant issues in video games today (Berger, 2002). Most importantly, women are extremely underrepresented in most games accounting for only 17 percent (Leonard, 2003). The basic stereotypes exist where the male engages in physical violence while the females are either in trouble, sex objects or just “participants”. “Participants” basically means that they obey commands of the player, but do not necessarily have personalities or abilities of their own (Children Now, 2002). The females are hyper-sexualized and the males are hyper-muscularized meaning the women are normally dressed very provocatively with bigger than average features. Men are shown as very tall and extremely muscular (Hunteman, 2001). This is a body type which would be near impossible to achieve without the help of supplements of some sort. These types of images can cause young males to have self-image issues as well as affect their expectations of and attitudes towards females. These are the values being shown which are influencing a young man’s thoughts on what a man really is and looks like.
      Females are rarely heroines in these games but only an adjunct to the plot. Normally are put into the sex object role or damsel in distress. The fact of the matter is females are no real use to the games at all. It gives off the message that men are in control while women sit back and look pretty. This is not how the real world works. Women are now running for president and have high-ranking jobs with all the same responsibilities as a man in the same position. With the exception of Lara Croft, girls are not any significant part to the games. Although Lara Croft is an independent woman who has all of these masculine qualities, those qualities are being overshadowed by her revealing clothing and obnoxiously sized breasts. These are some of the unhealthy effects that harm someone’s behavior, relationships with others and send strong negative messages about violence, gender and race.
      Racial stereotypes are found in all forms of media; i.e. television, movies, music, books, video games. The diversity of race in most video games is lacking significantly. There are plenty of studies based directly on racial stereotypes within the video game industry because it’s that obvious. According to a study done by Children Now, over half of the characters are white. It showed that 52% of characters are white while 37% are African-American, 5% are Latino and 3% were other. There are certain racial groups who are not represented at all. These results reflect the stereotype we have as a culture saying that white is normal and black or other races are exotic. Most times in these games the minorities are victims of abuse or criminals. Children playing these types of games are the most vulnerable consumer group and make up a relatively large part of the consumers. This is dangerous because they are the next generation of adults and it ends up becoming a vicious cycle that no one can get out of. One example of racial stereotyping is in the Resident Evil 5 trailer. The trailer showed a white soldier shooting black zombies which caused a lot of controversy within the minority crowd. It represented African-Americans as inhumane
      The African-American character comes second in terms of how often they are in the games. “The relationship between the black community and the video game industry is one of exploitation. Companies and players benefit through the consumption of inner-city communities, while poverty, unemployment, and police brutality run rampant” (Leonard, 2003). This statement really shows the lack of compassion we as a culture have for minority groups. Most times African-Americans are portrayed as angry, aggressive, homeless, etc… These traits are shown in the sports games for example. According to a study done by Children Now, over 80% of black characters are competitors within sports-oriented games and are more likely to display aggressive behavior during the game. This is a common stereotype of African-Americans saying that they are more aggressive than another race.
      Video games are a powerful tool of hegemony, surfacing ideological approval through a variety of white supremacist projects (Leonard, 2003).These classic stereotypes are a good example of how hegemony is so dominant in our culture. Things are the way they are and can’t be changed because that’s just how things are. Children playing these games are being influenced early on and it tends to be hard to change those stereotypes and thoughts. Our ideologies of gender, race, and class make inequalities appear natural when they are not at all (Dines & Humez, 2008). 


References
Berger, Arthur.  (2002). Video games: A popular culture phenomenon. New Brunswick:       Transaction Publishers

Children Now. (2002). Fair play? Violence, gender and race in video games. Retrieved       November 18, 2011 from www.childrennow.org/media/video-games/2001

Dines, G. & Humez, J.M. (Eds.) (2008). Gender, race and class in media (Third Edition)       Thousand Oaks,CA: Sage

Entertainment Software Association. (2011). Sales, demographic and usage data: Essential facts about the computer and video game industry. Retrieved November 18, 2011 from       http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

Hunteman, N. (Producer & Director). (2000). Game over: Gender, race and violence in video games [Motion Picture]. United States: Media Education Foundation

Leonard, D. (2003). Studies in Media & Information Literacy Education. Live in your world,       play in ours: Race, video games and consuming the other, 3, 1-9.

McGonigal, Jane. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin Press.

University of Southern California (2009). Video Game Minority Report: Lots Of Players, Few Characters. ScienceDaily. Retrieved November 20, 2011, from       http://www.sciencedaily.com/releases/2009/07/090729140931.htm

Porn Profits

What is an industry that makes all of their money based on sex? This question is simple. The pornography industry makes more money than the NFL, NBA and MLB combined annually. How can an industry that is not family friendly and is frowned upon by a good portion of our society create so much revenue? This industry generates $10-14 billion dollars a year. The way they make money is through internet sites, magazine publications, movies, clubs, conventions, phone services, etc... Not only is the porn industry profiting, but the blue collar corporations who try and remain anonymous are profiting as well. Corporations such as Time-Warner Cable, AOL, News Corporation, AT&T, DirecTV, Echostar, Marriott and many more. Marriott and DirecTV are both different corporations which both share the same link to the pornography industry.

DirecTV is a satellite company which provides mass amounts of channels and the ability to rent movies for a cheaper price than movie stores (i.e. Blockbuster). This company also has something that renting at Blockbuster might be a bit embarrassing or uncomfortable for some. Renting pornographic movies is a MAJOR source of revenue for DirecTV. The average home rents 2.5-3 adult movies per MONTH! These movies don't come cheap either. Not only do they have movie rental but pornographic channels such as "Playboy Channel" or "The Hot Zone". These networks and movies make it easy for someone to enjoy an adult movie without the shame of leaving their house to go grab one. 


Marriott Hotel also makes a big profit off of the adult entertainment industry. They provide the ability to rent adult movies in the comfort of their own hotel room. Adult movies account for 80% of the hotel's in-room entertainment profits earning them about $190 million per year. This service is provided in about 1.5 million hotel rooms around the nation. That is A LOT of pornography being watched. Most people would assume the main source of revenue would be the bar at hotels but this is not the case at most hotels. The rentals of adult movies is the big money maker.

These blue collar corporations are making so much money on this industry but aren't willing to own up to it fully. This isn't something being discussed on their annual reports and isn't something they are willing to comment on freely. It would give their corporation a bad name and could possibly lose customers because of it. I understand the reason behind not fully owning up to what your services provide but it shouldn't be so secret. The porn industry is everywhere with the internet these days. Customers are aware of where they can and cannot find pornography. Personally, I don't think this industry should be so frowned upon because sex is part of human nature. Although I do understand some of the content of these films are pretty graphic and degrading, it is anyone's choice to watch or rent these films at their own desire. It's funny seeing what corporations make money off of this industry. You would've never thought without doing a little research.

Wednesday, October 19, 2011

It's All Disney's Fault

Masculinity has been instilled in all of us from a very young age. Thinking back to movies we all watched growing up, they all showed how a man SHOULD look, SHOULD act, and SHOULD be. They were all very big, strong,handsome and dominant in all of these movies. These movies showed the men fighting for a woman or being a hero. If you weren't these things, than you were not manly. You were weak. This is the type of image we want our kids to think? Along with masculinity being portrayed, women are being portrayed as princesses who were helpless, beautiful and usually being fought for. Women were not strong and independent. They have no real voice.




"Beauty and the Beast"
This is a movie we've all seen before and know the premise. A girl is trying to be won by the big,strong Gaston. He is a muscular, strong, handsome man. There is a song in the movie about how there is no one better than Gaston in any way. It's all about how "manly" he is. "Manly" meaning he has hair on his chest, he eats raw eggs, his arms are bigger than anybody's.






 "Mulan"
Mulan was a step in the right direction for Disney. Mulan is a girl who tries to become a ninja warrior like the men she is surrounded by. The men immediately think she is crazy and tell her to go back to doing what women should be doing. She ends up proving them wrong and becomes this strong, independent woman who can do anything the men can do. 




I found this mini-documentary on Masculinity in Disney films. I thought it was very interesting to take a look at the characters we grew up knowing and loving but were instilling wrong images in our minds of what a man and woman should be. 

"Sexism, Strength and Dominance: Masculinity in Disney Films" 
 

Wednesday, October 12, 2011

Women and Porn

Pornography is a subject matter I don't know much about, if anything at all. The extent of my knowledge is what my guy friends fill me in on when I don't even ask. The pornography industry is a huge money maker but is such a secret, dark world in my opinion. Being a woman, I personally do not view porn and never have. It isn't something I am interested in and never will be. 

Some arguments pose the question; does pornography oppress women/girls? I think these movies show women only as sexual objects but these movies aren't real life. They are just movies and a fantasy for most men. Men know viewing these movies that this isn't how their sex lives are and know they never will have this type of sex life. The women who put themselves in this industry decided this is their career path and it was their choice. Sure, these movies don't show women in the best light but once again, it's a fantasy.

It's all a matter of opinion on whether it oppresses women or not. Personally, I don't think so just because I know it's only a movie to fulfill some lonely guy's fantasy. There are some crazy people out there and if these women can get paid to have sex then all the more to them. It doesn't mean they have no self-worth or morals. Sex is different for everybody and for these ladies, it's not a big deal. So why not get paid for it? Women are very sensitive on the subject of porn but if you just look at it for what it is, then it shouldn't be such a big deal. Some of the types of porn can get a little crazy and out of hand (i.e. torture porn). Really? BUT that is some creepy guy's fantasy and will pay big money to see it done. I may be 1 of 100 girls who feel this way about the porn industry but it's an industry. I see it as that and move on.

Monday, October 3, 2011

$ex $ells

Women are and have always been sexual objects in the advertising industry. In most advertisements today, women are either wearing minimal to no clothing, laying in a sexual position (i.e. legs spread WIDE open) or sitting with their mouths open in a seductive way. Now looking at these ads you'd think they were selling condoms or KY Jelly. But most ads are advertising everyday products such as perfume, food, alcohol, clothing, etc... Most times in these ads the women's faces aren't even being shown. Their bodies are being shown because their faces are irrelevant. 



These advertisements have set such an unattainable standard for our youth. These standards are created by the advertisement agencies and technology cutting and pasting women together in order to look "perfect". Even the women in these ads are not perfect because half of them aren't even real. This is where all of our self-confidence and eating disorders stem from. In actuality, only 5% of the women in the world look like the women in the advertisements yet everyone tries to achieve this standard which is impossible for the majority of the world. Sad but very true.




If this standard of beauty isn't bad enough, most ads are degrading to women and their mental capacity. Women are seen as simplistic creatures with little to no common sense. I think this has gotten better over the years in the advertising world but back in the day some of the ads are so horrible that they are almost humorous. Advertising ketchup and the new lid so they decide to show that even a woman can open it. It is a lid to a ketchup bottle. Really? Women were never seen as anything but housewives and simple minded. All they needed to know how to do was cook and clean for their men because men were bigger, better and smarter. 


Women as sexual objects has always been in advertising and will continue to do so. It's what helps sell even if it does exploits women. It's what has worked and will always work. It's too bad but it's part of our society and isn't going anywhere.